Category Archives: GammingGeeks

STAR WARS: SQUADRONS’ THE SPACE GAME WE ALWAYS WANT…

It’s been a rocky few years for multiplayer Star Wars games. In 2015, EA revived the Battlefront franchise only to deliver a beautiful but shallow arcade experience that didn’t require much skill. This was then followed up by an improved and expanded sequel, which only reached its full potential years after it was nearly immobilized by an industry-shaking microtransaction controversy.

Despite this, Battlefront II turned out to be one of my favorite Star Wars games. It received a batch of updates that I believe made up for its rocky start and kept me coming back. These updates were mainly focused on ground combat modes, leaving Starfighter Assault, its space battle mode, to go without an update since launch. While it was a fun mode, it largely relied on its spectacle and speed over engaging gameplay. It was fast, fun, and dumb.

Star Wars: Squadrons, EA’s new combat flight sim, slows down the pace and replaces the mindless one-button abilities with intricate systems that require moment-to-moment decisions and long-term planning. The ability to manipulate these systems, like power distribution and shield allocation, can separate the good pilots from the great.

Squadrons lowers the player count to 10, split between the New Republic and the Galactic Empire. Both sides allow players to select from four classes: the all-around fighter, the dedicated bomber, a speedy interceptor, or a team-focused support ship. Rebel ships come equipped with shields and generally have great visibility, which comes in handy in VR. Imperial ships, with the exception of the TIE Reaper, trade shields for the ability to immediately transfer power from one system to another, providing a complete laser recharge or full boost refill. They also have worse visibility, due to the classic TIE fighter cockpit design.

Within each faction, the classes all have a distinct feel. Some are more maneuverable, while others give and take more damage. Modifications to your ship’s components can bend one class to mimic the role of another. You could outfit your fighter to be more effective against capital ships, or you could tweak your bomber to be more effective against other starfighters.

These modifications always come with a trade-off, a theme that permeates throughout the rest of Squadrons. Every benefit has a drawback. In order to raise your top speed, you may need to sacrifice your overall health pool. This allows for a lot of personalization in your starfighters and really changes the way you play. Some loadouts may benefit from an aggressive mentality, requiring you to get in close and get out, while other kits allow you to move a bit slower and deal as much damage as you take. The variety of possibilities ensures that no two matches of Squadrons are exactly the same, and you have to be ready to adapt to any given situation. The starfighter with the steepest learning curve seems to be the support ships, which handle like big space boats and are a bit slower.

The two main multiplayer modes in Squadrons are dogfights, a short team deathmatch-type game mode, and fleet battles, a multistage objective-based mode focused on taking down the enemy’s flagship.

Fleet battles is the premier mode of Squadrons. Two teams go head to head with the ultimate goal of taking down the other’s capital ship. However, both teams must go through the other defensive line of fighters, corvettes, and frigates in order to make the final approach. Each side must work to boost their morale in order to push the frontline forward; each kill gives a morale boost, while each death takes some away.

A fleet battle begins with an initial dogfight. This is where interceptors and fighters are handy. The winner gets a morale boost that propels them into the next phase, while the opposing team has to pull back and defend their frigates. These serve as defense structures and are extremely valuable. They keep the frontline away from your capital ship while also providing a resupply point during the attack phases. Losing one has real cost and can make attacking the enemy’s flagship much more challenging.

The constant push-and-pull nature of this mode makes it much more engaging than the linear hand-holding of Starfighter Assault in Battlefront II. I found myself clenching my controller as our Nebulon-Bs were on their last legs, swerving my bomber around, setting full power to my lasers to take down the incoming corvette. I feel like I have agency over a battle and can turn the tide of the battle based on how well I play my role.

Both modes are played on the same six maps, with size variations for the two modes. They offer great variety, and most of them provide excellent cover. In one round as a U-Wing, I led my team around an asteroid just above a Star Destroyer, using the squadron mask ability to hide our bombers from their scanners, setting us up for a perfect bombing run on their shield generators. In another round, I placed a turret mine around the corner of a debris field, just in front of our frigate, providing covering fire that would hit enemy bombers in their blind spot. There’s nothing quite like weaving through asteroids, dodging missiles, and laying mines around the bend for your pursuer to encounter.

That’s at the heart of what could make this an exciting esport: the potential for clever plays and team tactics. But whether this game has the steam to stick around is yet to be seen. After nearly 60 hours, I can feel the charm of the maps wearing off. With no upcoming content announced, I’m not sure moving up the competitive ranks would be worth grinding on the same maps over and over.

Ranking has also been a bit of a hassle at launch. For one, if any player drops out of a game, your whole game immediately becomes invalid for ranking. You could leave the unranked match without impacting your competitive rank, but it would count as a loss on your pilot record. So you’re forced to play a whole match down one or more players or sacrifice your ratio hoping the next round is better. At this point, my ranking is completely bugged. As soon as I finished my qualifying rounds, my rank reset to zero and my end-of-round rank screen glitched, with XP counting up to infinity. These are understandable issues to have at launch, but it’s been a bit discouraging as someone eager to climb the ranks.

Squadrons is the Star Wars game I’ve been waiting for. It challenges players and makes them sink deeper into its mechanics to improve. It maintains the spectacle of the Battlefront games while relinquishing control over the action to the player, raising the stakes for each strategy and decision. The big question is whether this game will have a prolonged life, especially in esports. EA continues to say that it has no plans for future content, so the future of Squadrons may be in the hands of the fans. Some are already forming their own tournaments, like the Calrissian Cup and Operation Ace. They may be Squadrons’ only hope.

Via The Verge and US Gamer

Red Dead Redemption 2 Spoilers FAQ: Endings, Deaths and More

There are plenty of endings, choices, and deaths in Rockstar’s wild west prequel, and this Red Dead Redemption 2 spoiler FAQ will answer all your questions.

Red Dead Redemption 2 is an absolutely colossal game in every sense of the word, and it’s really easy to lose track of characters or plot strands. In this Red Dead Redemption 2 spoiler FAQ, we’ll be outlining every major character death, plot development like endings and choices, and much more for Rockstar’s huge wild west adventure.

How Many Endings Does Red Dead Redemption 2 Have?

In total, Red Dead Redemption 2 has four distinct endings. Three of those endings are easy to come by, based entirely on a choice you make towards the end of the game. Let’s set the stage: gang leader Dutch Van der Linde has finally gone too far, causing Arthur Morgan and original Red Dead Redemption protagonist John Marston to part ways with him. Arthur has also discovered that Micah Bell is a mole, offering information about the gang to the Pinkertons.

It comes down to Arthur and John in a pitched shootout with Dutch’s gang and the Pinkertons. You have the option to help John out of the situation and back to his family, or to try and grab the money from the Blackwater job.

Good Endings – Honorable or Dishonorable

If you choose to help John out of the situation, you’ll get this ending. This sees Arthur and John heading to higher ground in order to find a way out of the gun battle below. At this point in the game, Arthur is in the later stages of his tuberculosis. With their pursuers hot on their heels, Arthur sends John away while he draws them in, giving his life for John’s family.

In the end, Van der Linde gang traitor Micah Bell and Arthur fight it out on the mountaintop. In the latter stages of the fight, Dutch intervenes; Micah and Arthur make pleas for Dutch’s soul.

There’s one more fork in the road though. If your Honor meter is high, Arthur will point out that he tried to become a better man. Dutch ultimately leaves them both, unable to choose between them. Bell leaves in anger and Arthur succumbs to his tuberculosis on the mountaintop, watching the sun rise.

The final choice.

If you’re on the low end of the Honor meter, Arthur states that both he and Bell are horrible people. Bell kills Morgan with a gun shot to the head.https://www.youtube.com/embed/tv9QiZ6xTWQ?wmode=opaque

Bad Ending

If you choose to go back for the money, Arthur heads back to the burning camp of the Van der Linde gang. He gets the money, but Micah Bell ambushes him. The pair end up having a knife fight in the camp, with Micah gaining the upper hand and stabbing Arthur.

Once again, Dutch appears and Arthur fingers Micah as the Pinkerton rat. Dutch leaves, stunned at how the gang turned out. Micah stabs a crawling Arthur in the back, finally killing him.

Final Ending

Much like the first game, Red Dead Redemption 2 has an extensive epilogue. In this tale, you play as John Marston out for revenge against surviving traitor Micah Bell. It’s been a few years, but Marston, alongside fellow outlaws Sadie Adler and Charles Smith, tracks down Bell in the mountains. After a fight, Adler and Marston have Micah at gunpoint, only for Dutch to appear with weapons aimed at both.

Micah uses the surprise to take Sadie hostage, while John tries to convince Dutch that siding with Micah is the wrong play. Dutch responds by shooting Micah, giving John the chance to pump him full of lead. Dutch then silently leaves.

John and Sadie leave with the Blackwater money, returning to John’s ranch, where Abigail, Jack, and Uncle are waiting. This marks the final end of the story of Red Dead Redemption 2.

Who Lives and Who Dies in Red Dead Redemption 2?

Red Dead Redemption 2 is a sad story about the death of the frontier. Even if you win, the characters involved lose, especially since many of them end up dying in Red Dead Redemption, which takes place chronologically after the sequel. Let’s see who doesn’t make it out of this game alive though.

John Marston, Abigail Marston, Jack Marston, Uncle, Bill Williamson, Javier Escuella, Uncle, and Dutch Van der Linde

All of these characters appear in Red Dead Redemption, so it’s no surprise that they survive the horrible tragedy of Red Dead Redemption 2.

Does Arthur Morgan Die?

No matter what you do, Arthur Morgan dies. There’s currently no secret ending where he somewhat survives, fading into the mists of time under a new name. As noted in the endings above, he either dies from his tuberculosis, a bullet to the head, or a knife in the back. The life and death of an outlaw.

Does Sean McGuire Die?

The Irish wild card of the Van der Linde is saved from the government early on, only to take an errant bullet in Chapter 3. Sean is the first real character death in Red Dead Redemption 2, getting shot in the head while the crew is walking through the town of Rhodes.

Does Kieran Duffy?

The former member of the O’Driscoll gang is ultimately captured by his old crew. They decapitate him and put his headless body back on his horse as an opening salvo against the Van der Linde gang.

Does Hosea Matthews Die?

The Van der Linde Gang’s elder statesman urges Dutch and crew to leave the outlaw life behind again and again. In the Saint Denis’ bank heist, Hosea is captured by the Pinkertons. Agent Milton shoots Hosea in the chest in front of the entire gang as a warning.

Does Lenny Summers Die?

One of the more well-loved new characters in Red Dead Redemption 2 thanks to one memorable mission, Lenny dies in the Saint Denis’ bank heist. As Arthur and Lenny run across the rooftops looking for a way out, Lenny is shot by waiting Pinkertons.

Does Molly O’Shea Die?

A young woman in love with Dutch, Molly dies in the game’s fifth chapter. After being ignored by Dutch and Arthur for much of the game, Molly returns drunk and angry. Molly says that she told Milton and Ross about the Saint Denis job. Miss Grimshaw shoots her through the chest with a shotgun to end Chapter 5. It’s later found that Molly never actually ratted Dutch out.

Does Agent Milton Die?

The lead agent of the Pinkertons spends his time hunting down the entire Van der Linde gang, though all he really wants is Dutch. Towards the end of the game, most believe John Marston is all but dead and Milton has kidnapped Abigail. Dutch and Micah want to keep riding with their money, but Arthur and Sadie go to save Abigail, refusing to let Jack grow up as an orphan. In a struggle with Milton, Arthur is losing until Abigail shoots Milton in the head. His second-in-command, Agent Ross, ends up being the primary antagonist of Red Dead Redemption.

Does Miss Grimshaw Die?

In the internal standoff in the gang, before the Pinkertons attack, Miss Grimshaw stands with Arthur Morgan against Micah Bell. For her backbone, she gets shot in the gut and dies, then and there.

Does Sadie Adler Die?

Sadie joins the gang in Red Dead Redemption 2’s opening chapter, transitioning to a proper gun-wielding outlaw in Chapter 3. Sadie ends up helping Arthur in some of the endgame missions, after Arthur has split from Dutch. She’s wounded in the epilogue, but actually survives Red Dead Redemption 2.

Does Charles Smith Die?

Like Sadie, Charles Smith joins Arthur on his crusade and later helps John Marston track down Micah Bell in the epilogue. Charles survives the story of Red Dead Redemption 2.

Does Eagle Flies Die?

Eagle Flies is a young Native warrior who gets caught up in the Van der Linde gang and the U.S. Army. Arthur and Charles try to save him, but ultimately he dies from mortal wounds.

Reverend Swanson, Tilly Jackson, Karen Jones, Josiah Trelawny, Leopold Strauss, Simon Pearson, and Mary-Beth Gaskill

Reverend Swanson is last seen saying goodbye to Arthur, leaving on a train. Leopold Strauss is kicked out of the camp and the gang after the final loan sharking mission, when Arthur becomes fed up with taking money from poor people. It’s later revealed that he was captured by the Pinkertons and died during the interrogation. Karen Jones is seen again in Lakay after the Saint Denis job goes south, but has not been seen since. Josiah Trelawny left the crew after its reach its final camp, before the group got involved with the U.S. government. Tilly Jackson is seen after Abigail is saved from capture, ad later she appears in Saint Denis with her husband and child. Simon Pearson is later seen by John Marston with his own General Store in the town of Rhodes, and likewise Mary-Beth Gaskill meets John after she has a successful writing career.

How Many Chapters are There?

Red Dead Redemption 2 includes six main story chapters, but once these are complete there is still more game to come. Following these six chapters come two epilogue chapters that round off the game.

Do you Play as John Marston?

The big question on everyone’s mind: Do you don the outfit of Marston at any point in Red Dead Redemption 2? Due to Arthur’s demise at the end of Chapter 6, you take on the role of John Marston for the two epilogue chapters, and for however long you plan on playing the game after the story has concluded for the final time.https://www.youtube.com/embed/0RtJwINdsho?wmode=opaque

What Happens to All of Arthur’s Items in the Epilogue?

So, once you’ve reached the epilogue and Arthur Morgan is dead, you might be wondering: what happens to all the stuff you’ve collected during the main story campaign? Well, the horses are gone forever: one dies during the last mission of the story campaign, and the stabled ones are apparently freed. Arthur’s wallet of money is also cleared out, but John receives $20,000, which is more than enough to buy anything. A few missions into the epilogue, John does inherit all of Arthur’s outfits and weapons. So before you finish the mission “Red Dead Redemption,” you might as well spend that saved cash.

Are New Austin and Mexico in Red Dead Redemption 2?

Most of the map in Red Dead Redemption 2 is all-new, stretching from frozen north of the West Grizzlies down to the swampy shores of Saint Denis. Down in the south though is New Austin, the region where the first Red Dead Redemption took place. This includes familiar locations like the town of Blackwater, Armadillo, Tumbleweed, MacFarlane’s Ranch, and Fort Mercer. You’re locked out from that region due to criminal events before Red Dead Redemption 2’s story begins; if you step into New Austin, the bounty hunters are on you immediately. Once the epilogue begins, that region is open to you.

However, Mexico is missing, which originally took up almost half the map in the original game. Mexico is mostly gone in Red Dead Redemption 2. You can glitch over to that side of Rio Bravo, but there’s not much there: Rockstar obviously built the stuff from a visual perspective, not a gameplay one.

How Long is Red Dead Redemption 2?

So, with all this information, you might be left wondering: How long does Red Dead Redemption 2 actually take to beat? Well, we don’t have an exact statistic of the amount of hours we’ve put into Rockstar’s wild west prequel, but according to howlongtobeat.com, purely playing the main story of the game should take you roughly 43 hours.

But if you’re a completionist, and want to see everything that the wild west has to offer Arthur Morgan, then Red Dead Redemption 2 should take you a grand total of 139 hours to beat. It’s a long journey for the Dutch Van der Linde gang, that’s for sure.

Via USGAMER

Best Xbox One games: The BEST games you need to play in 2017 #CreditCardMurderers

 Own an Xbox One, Xbox One S or Xbox One X? Find out the best games you need to play on Microsoft’s family of Xbox One consoles
The Xmas date is just days ahead, your credit card is sweaty and ready to recevive the kick in the balls your are about to give it, let’s be honest, as gamers we love to make good investment in our hardware and games, sometimes more than is wise to do. But heck, the industry love us and we are here, this xmas to empty our

While Microsoft’s original Xbox One was left dragging its heels compared to Sony’s fourth-generation PlayStation console, both the slimmer Xbox One S and 4K-capable Xbox One X have flourished. Now excellent homes for all sorts of games, from AAA blockbusters to platform exclusives, now’s the time to pick up the Xbox One controller and start playing.

Whether you’ve opted for the dirt-cheap Xbox One S or splurged on the 4K superiority of the Xbox One X, or heck – still have your dust old Xbox One under your TV, you’ll be wanting some decent games to play. That’s where we come in.

Here at Expert Reviews, we’ve always got an Xbox controller in our hands and as such, can let you know which Xbox One games are worth playing in 2017. From racing titles to blockbuster shooters, all the bases are covered for every budget. Here are 2017’s best games you need to play in 2017 on your Xbox One, Xbox One S and Xbox One X.

Best Xbox One games in 2017

1. Forza Motorsport 7

Xbox One X Enhanced? Yes: 4K and HDR 

Turn10’s Forza Motorsport 7 is currently the best game on Microsoft’s family of Xbox consoles. It looks utterly gorgeous on the One and One S, but if you’re lucky enough to own an Xbox One X, you’re in for a real treat. With HDR and 4K textures, Forza Motorsport 7 is a must, plays like a dream, and is one of the best sim-racing games of this generation. Vroom Vroom.

Forza Motorsport 7: Standard Edition – Xbox One

2. Destiny 2

Xbox One X Enhanced? Yes: 4K and HDR 

Destiny returns, and this time its story is actually worth playing. While the original’s plot was a convoluted mess, and something worth skipping, this sci-fi shooter sequel is well worth picking up and – crucially – playing side by side with your friends. Having refined the shooting gameplay and added a bunch of new weapons and abilities, Bungie has created a sequel that feels fresh, and is miles better than its predecessor.

Destiny 2

3. Resident Evil 7

Xbox One X Enhanced? Yes: HDR

After the over-the-top mess of Resident Evil 6, creators Capcom have returned to the long-running horror series’ roots – with a spooky house and scary (ahem) residents. The Xbox One version doesn’t have PS VR support, but this intense burst of a horror game is brilliant on a normal screen, with fantastic sound design that will have you squirming on the sofa.

Resident Evil 7 Biohazard (Xbox One)

4. The Witcher 3

Xbox One X Enhanced? No: In development

The Witcher 3 arguably sets a new benchmark when it comes to immersive storytelling, managing to weave a complex tale across a sprawling, beautiful game environment. Combat is a pleasure, as are the conversations you’ll have with the game’s host of memorable characters. With hours worth of side quests and two excellent servings of DLC available, you’ll be adventuring with Geralt of Riviera for months to come.

The Witcher 3 (Xbox One)

5. Gears of War 4

Xbox One X Enhanced? Yes: 4K and HDR

The original Gears of War helped to define the cover shooter, but running and ducking gameplay has become somewhat unfashionable in the wake of Doom’s kinetic ballet. It’s a surprise, then, that Gears of War 4 is so much fun to play. The enjoyable romp takes place 25 years after the events of Gears of War 3 and comes with an excellent co-op mode. It’s not revolutionary, but it boasts some spectacular set pieces and a suitably pulpy story.

Gears Of War 4 (Xbox One)

6. Rocket League

Xbox One X Enhanced? No: In development

Cars with rockets hitting balls into nets! Rocket League has been a bit of a sensation since its launch, letting players across PC, PS4 and Xbox One tear up virtual pitches with rocket-propelled automobiles. The game plays a bit like football, if football was created by a 5-year old who liked to play with remote-controlled toys.

Rocket League Collector’s Edition (Xbox One)

7. Overwatch

Xbox One X Enhanced? No

From its colourful design to its stripped-back shooter toolset, Overwatch offers an accessible, addictive and very welcoming experience for players. Seven million people played Overwatch within a week of its release, and it has continued to dominate the multiplayer scene since. It’s a well-polished shooter that’s easy on the eyes, and a lot of fun to spend a few hours on.

Overwatch Game of the Year Edition (Xbox One)

8. Dark Souls 3

Xbox One X Enhanced? No

Like the Dark Souls and Bloodborne games before it, Dark Souls 3 is a masterclass in game design. You’ll come across so many memorable locations during your playthrough that you’ll find yourself chatting with them as if you’ve just got back from a (particularly violent) holiday. Dark Souls 3 is hard, yes, and that may put some players off – but I’d urge you to give it a go. Once you’ve gotten used to the game’s rhythm of death, pushing further into the darkness becomes an experience like no other.

Vía Expert Reviews

Monster Hunter World’s first ten hours are a brilliant, faithful entry point to the series

After a very lengthy hands-on session, it seems clear Capcom is on the right track with their monster-slaying action RPG series.

Capcom’s big aim with Monster Hunter World is obvious – to capture a new, broader audience for this open-ended, unique series. That makes the opening of the game important, as it’ll be a vital moment for the franchise with a great many new players.

After spending two full days and well over ten hours running through World’s opening hours, it’s fair to say Capcom has the right idea. It’s shaping up to be something really special.

“The core loop of preparation, combat, looting and upgrading is a blast, and it’s why Monster Hunter has had such success in Japan in the past. World replicates this flow perfectly on a big-budget console level.”

The thing that surprised me most about Monster Hunter World is just how much like classic Monster Hunter it is. Back at E3 there were concerns about its streamlining of major mechanics and systems, something the game’s Producer and Director pushed back on in our interview at the time. This proper, lenghty hands-on with a fairly complete build of the game underlines that they were correct: this is absolutely Monster Hunter at heart.

What this means is that the game doesn’t worry too much about holding your hand or funnelling you into main quests. It doesn’t desperately fret that you’re going to get lost or sidetracked – in fact, it wants you to, for the sake of exploration. Broadly speaking the next path you’re to take is always clear, but there’s never too much pressure, narrative or otherwise, to crack on with the main quest. Monster Hunter World wants you to stop and smell the roses and touch the monster mucus – all that stuff.

It also means that the game is still stylistically unabashedly Japanese in a way some other big-budget Japanese RPGs like Final Fantasy 15 have tried to water down. That sort of energy and sense of style around the world and its characters, from your over-exuberant, hand-flapping assistant to the brilliant anthropomorphic cats who cook and assist you, is a welcome thing.

The general flow of the game is pretty simple, with you starting out any mission in a hub area filled with friendly characters and useful service-providing NPCs. You’ll pick up a quest from the bulletin board and then head out on that quest, either with other players or alone. The difficulty of the quest will dynamically alter based on if you travel with others or not, meaning the game can be soloed if you want – but really, World is designed to be experienced with others, with players mixing and matching the wide range of weapons and abilities to take on monsters in a coordinated way that resembles the best MMO raids.

Monster Hunter World is less ‘open world’ and more ‘open stage’ in that you’ll travel to different zones that are discrete and unique from each other, but each zone is also a wide open-ended area. You can travel for one mission but explore, gather materials or hunt down a different monster instead, or you can even travel to the zones outside missions to explore objective-free. Material gathered in the wild or looted from the corpses of defeated monsters is everything in World, with your main means of progression a combination of improved skills on the player’s part and upgrades to armor, weapons and other gear.

The core loop of preparation, combat, looting and upgrading is a blast, and it’s why Monster Hunter has had such success in Japan in the past. World replicates this flow perfectly on a big-budget console level. Even this early on I found myself diverting away from the story missions to hunt for specific pieces of loot I needed in order to complete an armor set. On those armor sets, by the way – some of them are ridiculously bad-ass, and the boost in visual fidelity on the current consoles finally allows me to understand what the ‘glamour hunter’ dress-up aspect of Monster Hunter fandom is all about.

“This game is about its world, and that world is filled to the brim with stuff that interacts and does cool stuff.”

Anyway, the other big wrinkle in that loop comes in the combat phase. There’s a sort of living ecosystem behind-the-scenes in Monster Hunter World, and the creatures on the map aren’t limited based on your mission. While hunting the electric, lizard-like Tobi-Kadachi the more powerful dinosaur-like Anjanath is also out there, for instance, and if you’re lucky you’ll see some spectacular monster-on-monster encounters that might help you towards your objective.

Case in point: I was really struggling to do the Tobi-Kadachi solo, and I’m stubborn and wanted to do it alone. In the end I found the best way to defeat it was to recruit the Anjanath as an ally. To do this I had to carefully lure the Anjanath to my target. This wasn’t easy – it’s a powerful monster that at the time could down me in a couple of hits. Cue me running like a mad man, occasionally turning around to check I still have aggro. If the Anjanath turns away, I whip out my slingshot weapon and give it a double blast in the behind with rocks to draw its attention again. I’ve done this sort of aggro-drawing thing in games before, but it isn’t tedious here.

That’s mainly because there are creatures bloody everywhere, big and small. I’m dodging stuff, triggering traps to slow the Anjanath, and generally things are tense and exciting. Eventually I do succeed in leading it over and once I manage to trick them into engaging each other the result is a pretty amazing clash. It’s also a worthwhile endeavor: the Anjanath deals something like 400 damage in one massive neck-biting body slam, whereas each hit of my weapons was dealing 10 to 15 at most. It was a risky shortcut, but it paid off – I was able to trace the limping, wounded creature back to its lair to finish it off. With other monsters I was less cheap, instead making use of things like traps and learning their weak points to take them down efficiently or to break off things like horns or chest plates to take home as valuable armor-upgrading loot.

This is where the World subtitle makes the most sense. While it’s also named, I think, for the worldwide launch and the focus on a worldwide audience, this game is about its world, and that world is filled to the brim with stuff that interacts and does cool stuff. It’s also gorgeous (at least in this build, played on a PS4 Pro) with a decent variety of areas. We only got to play what was essentially two large maps, but plenty more have been glimpsed in trailers. It also has one of the most lovely, welcoming hub areas I’ve enjoyed in a game since Mass Effect’s Normandy.

There just seems to be so much to do, too. There’s research to complete, both story and side missions, loads of lovely RPG gear (which the team is serious enough about that we’re not allowed to talk about the stats of) and a range of weapons to master, each with unique abilities. There’s 11 melee weapons (Great Sword, Long Sword, Dual Swords, Sword and Shield, Hunting Horn, Hammer, Switch Axe, Charge Blade, Insect Glaive, Lance, and Gunlance) and three ranged weapons (Light Bowgun, Heavy Bowgun, and Bow) on offer, and they’re all really very different. I fell in love with the Dual Swords pretty quickly, but I saw some astonishingly high level stuff with the Sword and Shield from friend of the site Arekkz at the event. Anyway, the point is this – all the depth hardcore Monster Hunter fans would want is intact here.

All of this is paired up with a more in-depth story, too. We’re not really allowed to talk about this in detail, but the game begins with a big old action set-piece and there’s a good amount of both voiced and unvoiced story work throughout. Your chipper partner-in-crime seems to be a fun character (though no doubt she’ll grate on some), but more importantly the general sense of character around the monsters and world spreads also to many of the NPCs that appear to be major story players.

The narrative seems perfectly serviceable albeit unremarkable so far, and really it’s only there to serve as justification for the game opening up new areas. It gives you a decent prod along its critical path for those who need it, but as mentioned earlier this game appears to be at its best when you take your time and meander, which is incredibly easy to do. There’s still potential for an expansion of narrative scope as the game progresses, however, so I’m keen to see where exactly that goes. One minor story annoyance, incidentally: some missions have mid-mission cutscenes, and other players won’t be able to join you until you’ve seen those scenes for the first time.

I’ve got a lot more to say about Monster Hunter World, and you’ll see more from our extensive hands-on visit to Capcom over the coming weeks including video footage, interviews and more. For now, though, here’s the headline you really need to know: Monster Hunter World looks and feels damn good. It at last feels like the Monster Hunter that could crack the Western mainstream without compromising what made the series great. I’m super excited to play more, and January can’t come soon enough.

 

Vía VG247.com

Why retail console games have never been cheaper, historically

Or: Why the 16-bit era was the most expensive time to be a console gamer.

Recently, we took a look at the history of how much various video game consoles have cost at launch. Research shows that the upcoming consoles from Sony and Microsoft look much more historically competitive once inflation is taken into account (and once expected price drops are extrapolated). But the cost of the hardware is actually not the most significant portion of what you’ll spend on a console over its lifetime; the price of software matters just as much if not more (and these days there are factors like online service and accessory costs). In light of this, a few readers have asked us to examine just how the prices for games have changed over the years.

This is trickier than it first seems. Console makers don’t set uniform suggested retail prices for every video game released in a given year. Software prices can vary based on publisher, genre, system, format, and more. Game prices are also often reduced quite quickly as a game gets older, so bargain-basement clearance titles can complicate things.

To try to account for these issues, we decided to look at a representative “basket” of games in a variety of genres for each year for which we had reliable data (loosely defined genre list: Action, adventure, fighting/brawler, racing, RPG, shooter, sports, and other). For each genre, we determined a general range of prices by looking for the most expensive and least expensive games we could find with documentary evidence of a contemporaneous advertised price. We then took the average of the high price and the low price for each “basket” to come up with a general range of game prices for each year. To limit the effects of clearance items, we limited our data to games that were being advertised within a year of their original release date (to see the raw data behind our analysis, as well as sources for prices, check out this Google spreadsheet).

Even with all of this, the data isn’t perfect. We were limited by the number of advertisements featuring game prices we could easily find for most years. Dedicated shoppers could probably find prices slightly lower than our lows for each year available, and there may be games that were selling above our high prices as well. Also, this list only looks at retail games, so it fails to show the impact of low-priced downloadable games on services like Xbox Live Arcade, PlayStation Network, and WiiWare in recent years.

Those caveats aside, the data show that retail games released today are actually much cheaper than they used to be on a dollar-for-dollar basis. While today’s suggested retail prices could easily increase $10 without going well outside historic norms, modern-day costs seem higher than ever when compared to their purely downloadable brethren.

The Cartridge era

Jonathan Gitlin

In 1982, a copy of Activision’s Tennis would run you $19.99 in Sears’ holiday wishbook. That may sound like a bargain basement price, but it’s actually equivalent to a moderate $48.18 in 2013 dollars. On the other end of the spectrum, a new copy of the Intellivoice-supporting B-17 Bomberon the Intellivision would cost you $39.99 in that same catalog, or $96.38 in today’s dollars. Early gaming was not cheap.

Game prices stayed remarkably stable as the industry transitioned to the 8-bit era. While nominal prices for NES games in 1988 were generally higher than those of Atari games six years earlier, the inflation-adjusted prices for games remained at almost exactly the same $60 to $80 level, in today’s dollars, with a few outliers on either side.

But prices began to shoot up almost immediately as the 16-bit era started. Carts for the SNES and Genesis featured larger, costlier ROM chips, and those financial burdens were passed on to consumers. In 1990, a copy of Strider for the still-new Genesis could run you $67.95, which is a staggering $120.95 in today’s dollars. In 1992, stores were charging $69.99 for high-demand games like Final Fantasy III and Street Fighter II, the equivalent of $116.18 today.

As 1996 came around, prices started to fall back to historic norms somewhat, as retailers cleared out excess stock of increasingly outdated 16-bit games and got rid of cartridges for failed systems like the 32X and Jaguar. But by 1997, high-priced N64 games sent asking prices soaring again. The last few SNES games were also going for often ridiculous prices at this time; a copy of the SNES’ Toy Story for $79.99 in 1997 was the single highest nominal price we saw in our research (though other titles were higher on an inflation adjusted basis).

By 2000, cartridges were having their last gasp in the form of some tired N64 releases, but those ROM costs still prevented retailers from lowering the price too much. Wal-mart was charging $79.97 for a copy of the N64’s Castlevania: Legacy of Darkness that year even as brand new PlayStation 2 games were retailing for $50. As far as game pricing goes, Nintendo definitely backed the wrong horse by sticking with ROM cartridges for so long.

The disc era

Jonathan Gitlin

The dawn of the CD didn’t bring immediate savings for the console-based consumers, though. New games for the PlayStation and Saturn routinely retailed for $59.99 in 1996 dollars. Some titles, like Virtual Fighter 2, could go for as much as $69.99 ($103.59 in today’s dollars). Lower production costs and competition quickly brought those prices down, though, and by 1997 it was hard to find a new 32-bit game for more than $49.99 (still more than $70 in today’s dollars, though).

Disc-based game prices generally stayed at the same nominal level of $40 to $50 through 2003, which meant inflation slowly ate away at the real-world value of those games. By 2006, the introduction of the Xbox 360 and PS3 raised the top asking price for games back up to $59.99 again, but the effects of inflation meant those games were actually slightly cheaper than the $49.99 games players were buying in 1997. Meanwhile, it was getting easier and easier to find games at discount prices within a year of their release, as retailers worked to clear out shelf space for new titles.

The real price of a new, mass market, disc-based console game has barely changed in the last 10 years. It’s topped out around $60 in today’s dollars, averaging around $45 to $50 for discounted and low-priced releases. Adjusted for inflation, that’s much less than gamers were paying even during the best days of the cartridge era. Good luck getting any new game in 1993 for the equivalent of $60 today (which would have been about $37 back then).

But retail game prices haven’t fallen nearly as far as prices for purely digital games. Those downloads rarely retail for prices above $20, unless they’re trying to maintain parity with a retail release. Part of this is due to the costs of physical production, shipping, and retail overhead, and part of it is because downloadable games tend to be smaller, shorter, cheaper-to-produce titles (though this last part is changing rapidly; see the recent release of the meaty State of Decay as a cheap download).

Part of the pricing gap, though, is likely due to the sheer momentum of a retail market price that hasn’t changed in real terms in so long. Increasing broadband penetration and increasing competition from the purely digital side of things might be enough to snap the retail market out of this streak and into more flexible pricing in the near future. Alternatively, the major publishers and Gamestops of the world might try to increase their retail prices in an attempt to make up for ballooning development costs.

Remember, though, even if retail prices stay the same for the next 10 years, a $59.99 game in 2023 will be significantly cheaper than the $59.99 game you are picking up today.

Via Ars Technica

Tostarena, la visión que los desarrolladores de Nintendo tienen de Mexico y que saldrá en el Super Mario Odissey #FuckingTasty

Sabemos que los estereotipos culturales son brutales en todo lo que tiene que ver con arte, literatura y cultura. Pero para Nintendo y su maravilloso equipo de desarrollo creo uno de los mundos mas increíbles basándose en los estereotipos que tienen los japoneses de la cultura mexicana y el resultado es el marav¡lloso mundo Tostarena del Super Mario Odissey.

El 27 de octubre, el Nintendo Switch recibirá una nueva version de su exitosa franquicia, el Super Mario Odissey que siguiendo los pasos del Galaxy, pondrá bajo nuestras manos un entorno enorme de aventuras, retos y actividades variadas.

Y de este maravilloso juego, que esperamos probar pronto – aunque al ser una franquicia icónica de Nintendo, siempre ponen especial atención en su producto por lo que jamas nos decepcionan por la calidad del juego – el mundo que corresponde a una version mas entretenida, llena de color, y según los chicos de Código Espagueti, “Coyoacanizado”. En este nivel veremos a Mario pelear con una enorme cabeza olmeda, vestido de sarape y sombrero como buen mexicano – si, como los que viajamos en le metro bus y que todos los días presumimos nuestro nuevo sarape y maracas – en un mundo desolado y malinchista.

Si quieren verlo, el video de arriba lo muestra de la mano del youtube japonés Masaru Hamaguch, y aunque el japonés no sea lo suyo, podrán al menos darse una idea de lo increíble de esta version cuasi deformada por LSD de un Mexico magic-musical lleno de calaveras y con todo el sabor de Nintendo.

Vía Código Espagueti

Ya sabemos cómo es Tostarena, el México de Super Mario Odyssey

#DOOMtastic Bethesda Studios muestra una versión del nuevo DOOM corriendo en el Nintendo Switch.

Por mucho tiempo, los violentos juegos tipo DOOM parecían estar fuera de la perspectiva de la consola de Nintendo, pero en una reciente rueda de prensa, algunos medios especializados tuvieron la oportunidad de probar una versión beta del famoso matademonios lleno de violencia y gore que tanta felicidad nos ha dado por generaciones (?) y que por fin podremos jugar en el Switch.

El blog de videojuegos Polygon, comenta que si bien el juego preserva casi todo su sabor y accion sin limite, corriendo en la mayoría de los casos a 30 fps la mayor parte del tiempo, y que aunque algunos detalles gráficos debieron ser sacrificados para que pudiera correr en el limitado hardware de la Switch, los visuales no son tan malos después de todo. El modo de juego a 720p sera solo cuando el Switch se conecte a su dock.

Visualmente preserva toda su magia y violencia sin sentido, pero a pesar de que no se ve tan impresionante como las versiones de PS4 o Xbox One donde el juego corre a unos maravillosos 60 fps en toda su gloria Full HD.

Si desean probarlo – y por ende, se animaran a comprar un Switch – tendrán que esperar un poco, pero pronto podrán disfrutarlo de la mano de Bethesda y Nintendo para su diversión móvil.

Gamespot ha posteado un video demostrando el juego, mismo que les compartimos aquí:

Vía Kotaku

Feral Interactive lanza su magnífico GRID Autosport, un racer de calidad de consola solo para iOS #iOSGamers #RacingFans

Como fan de la saga Gran Turismo, encontrar un juego de carreras de calidad en iOS ha resultado complejo, si bien existen buenos juegos como la saga Real Racing, con la salida del iOS 11 y el iPhone X, Feral Interactive nos presenta un impresionante racer para iOS que lleva por nombre GRID Autosport.

El primer trailer oficial de este juego, nos muestra una magnífica selección de autos, los que no pueden faltar en cualquier juego de carreras de autos que se precie de ser bueno y pistas muy detalladas, efectos de luz muy interesantes y en general un juego que raya en la excelencia y luce muy cercano a lo que podríamos esperar de un juego triple A de cualquiera de las grandes consolas como PS4 y Xbox One – al menos en le preview de iPhone X.

Aunque la realidad es que existen muy buenos juegos de carreras en iOS, como el Rush Rally 2 – en el App Store por 0.99 dólares – y el afamado Real Racing 3, que aunque de altísima calidad y jugabilidad, la verdad es que su esquema de monetización despedaza la experiencia de juego de maneras brutales – prácticamente todo está a la venta, y para obtener muchas mejoras virtuales, se debe invertir mucho dinero real – por lo que GRID es una buena añadidura a una cada vez más sólida selección de juegos en la plataforma iOS.

Vía Touch Arcade

Gameplanet anuncia el precio oficial del SNES mini en México #GlotoneriaDigital #RetroGaming

Porque el Gaming Retro está para quedarse y los nostálgicos pagaran lo que sea por traer de vuelta esos juegos clásicos que tanto amaron.

La verdad para la gente de la generación x – en la que me incluyo -, el SNES marcó un antes y un después en términos de jugabilidad, calidad de software y franquicias, si bien el PSX lo vino a cambiar aún más, en el SNES pudimos probar versiones mejoradas de la saga de Mario Bros, Zelda – A link to the past era magnífico tanto en gameplay como en gráficos – sin olvidar FZero, Mario Kart y la saga de Castlevania.

Ahora, Nintendo hace uso de la nostalgia para vendernos una reversión del SNES con 30 juegos precargados – la lista aparece abajo – y un precio que al menos en México es relativamente bajo – si tomamos en cuenta que un Xbox One anda en 6,999, el precio del SNES es bajo – para darnos horas de diversión con juegos que aunque ya son antiguos en ¡términos de gráficos y jugabilidad, al menos para los 30ñeros son joyas llenas de recuerdos de la infancia – si el lector es millennial, tal vez sus primeros recuerdos fueron de la mano de un PS2 con joyas como el primer GTA III en 3D y violencia sin sentido que ahora inunda nuestras pantallas, a la Game of Thrones – y de horas de juegos que en n nuestra niñez fueron hermosos.

El precio final del SNES será 2,499 pesos en las tiendas Gameplanet – que un tipo de cambio de 31 pesos, esta medio manchado eso sí -y a partir del 29 de septiembre la cadena afirma tendrá algunos en disponibilidad.

Así que si desean, probar esta colección de clásicos de hace más de 2 décadas -si, el SNES salió a la venta en 1991- pueden invertir un poco en esta joya de la retro nostalgia que aún ahora nos hace soñar (?).

La lista completa de juegos:

Contra III: The Alien Wars
Donkey Kong Country
EarthBound
Final Fantasy III
F-ZERO
Kirby Super Star
Kirby’s Dream Course
The Legend of Zelda: A Link to the Past
Mega Man X
Secret of Mana
Star Fox
Star Fox 2
Street Fighter II Turbo: Hyper Fighting
Super Castlevania IV
Super Ghouls ’n Ghosts
Super Mario Kart
Super Mario RPG: Legend of the Seven Stars
Super Mario World
Super Metroid
Super Punch-Out!!
Yoshi’s Island

Con información de Gameplanet y FayerWayer
Imagen de Nintendo Europe

GTA Online suma a su alineación Motor Wars, un modo de juego de vehículos, violencia y mucha acción.

GTA Online ha permitido a Grand Theft Auto V convertirse en una verdadera experiencia multiplayer con muchos complementos que mejoran, e incluso superan la experiencia del juego principal. Una vez que se ha completado el modo de historia y se aburran de recorrer y causar caos y destrucción en Los Santos y su campiña – equiparse con un lanzagranadas o un lanzacohetes creanme, es muy relajarte y extasiante (?), aunque prefiero el gatling gun y una buena cobertura -, pueden probar alguno de los complementos que Rockstar Games tiene disponible para el juego, uno de ellos que hará las delicias de los fans de juegos como burnout con cientos de vehículos y complementos para sus batallas de hasta 28 jugadores – claro, que algunos de ellos cuestan dinero del juego que debe ser adquirido con dinero real -y les ayudará a pasar horas insanas de masacraron sin sentido.

Iniciaran con solo una pistola y un cuchillo – y solo una vida – se lanzaran en paracaídas en un páramo desolado y lo que siga de ahí, y su sobre vivencia depende en completo de ustedes. En el mapa encontrarán vehículos con distintas características y armamento, y en cada caso, deberán sacar lo mejor de cada vehículo para sobrevivir. El poder integrar al menos a 27 jugadores más le dará un sabor increíble a este complemento de GTA y seguramente les destrozara los nudillos al intentar sobrevivir en este páramo desolado donde la única regla es todos contra todos y su habilidad y pericia les salvará el trasero – o los pondrá de puntitas en el arma de alguien más – y si lo suyo no son los vehículos o simplemente no han podido hallar alguno que les agrade, en algunos lugares del mapa podrán hallar railgun para hacerse cargo a tiros de la mayoría de los vehículos – aunque algunos serán más duros que otros – y por ello, tal vez encontrar ese armado con lanzamisiles no sera la salvación de cualquiera.

La acción se concentra en 4 equipos que unirán fuerzas para masacrar a los otros, y como en aquellos clásicos tiempos del Unreal Tournament, la diferencia entre la victoria y la derrota será su velocidad y habilidad, mas que lo armado y poderoso de su vehículo. Les dejamos algunas imágenes de este complemento y si se animan a comprarlo, les prometemos una experiencia de batalla que los enloquecer – y destruirá sus relaciones familiares de modos que aún no imaginan – por todo ello muy recomendable.

Vía Rockstar NewsWire

#tastytoys Megadimension Neptunia VII – Next Purple 1/7 (Vertex)

Para esos fans del RPG, la gente de Mechanical Japan nos provee de una muestra de una figurade la figura a escala 1/7 de PVC para los fans de la serie Hyperdimension Neptunia, Megadimension Neptunia VI, y a traves de una serie se shots algo perversos nos demuestran que los jappos siempre amaran los senos en forma de bola y o los traseros pronunciados…

Altura: 38 cm

Material: PVC

Salida a la venta: Julio de 2017

Precio: 24.800 Yenes

Reservas: 30 de enero de 2017

#tastytoys Hina Sakura illustration by Kurehito Misaki Limited

Hina Sakura illustration by Kurehito Misaki Limited Color Ver. 1/6 (SkyTube)

Les presentamos esta igura de PVC cortesia de nuestros buenos amigos de Mechanical Japan, a los cuales pueden seguir en su tuiter y su blog, esta figura seguro sera la delicia de nuestros fans de contenidos paletos, hartos perversos y malversos… y hasta el detalle de la crema resbalando es algo que nos hizo sentir que algo nos falta en este frio invierno… asi que a su salud y disfrutenlo… con leche, espero que no a propia ;)…

Altura: 14 cm

Material: PVC

Salida a la venta: 19 de febrero de 2017 (exclusiva del Wonder Festival 2017 Winter)

Precio: 16.000 Yenes

Vía Mechanical Japan

El mercado de complementos de Minecraft ha vendido más de 1 millones de dólares de manera colectiva

La oportunidades de venta de productos digitales es enorme en la actualidad, tanto por la posibilidad de ofertar contenidos en mercados muy lucrativos, como por la posibilidad de hacer rentable una idea sin requerir de grandes capitales. Y no hace mucho Apple público que ha dado más de 6 billones de dólares en ganancias a los desarrolladores – por desgracia coincide con aquellos que pueden invertir muchísimo dinero en mercadotecnia – y aunque en un entorno más modesto, el Marketplace de Minecraft – que anda en 6.99 dólares – ha dado ganancias a los que se animaron a vender complementos para el popular juego a través de su plataforma. Las mejoras incluyen texturas para el juego y objetos diversos y a pesar de que Apple siempre toma un 30% de cada venta para mantener la plataforma – que si la comparamos con las regalías en la industria musical y que andan en el rango del 50% es muy buen trato -.

La versión móvil de Minecraft en iOS ha probado ser inusualmente popular y con ello los creadores de contenido se han visto beneficiados en mucho. Muchos jugadores en PC siempre argumentarán que es una tontería pagar por aquello que puedes tener gratis y aunque pareciera ser cierto, el mercado móvil en iOS se mueve de manera muy distinta al de PC y al de Android – ante todo por la piratería —

Vía TouchArcade

Resident Evil: Revelations y Revelations 2 en el Nintendo Switch este noviembre

Capcom anunció que este noviembre, los usuarios del Nintendo Switch podrán disfrutar del Resident Evil: Revelations 1 y 2. La versión de Switch incluye todos los DLCs lanzados de manera previa así como soporte para el Joy-Con y el HD Rumble. El modo Raid está disponible en ambos títulos y un modo de campaña cooperativa estará disponible para el Revelations 2.

El paquete de juego contendrá el cartucho con el juego Revelations 1, y un voucher con un código de descarga digital para Revelations 2, el costo será de 39.99 dólares o su equivalente en moneda local. Si lo suyo es comprar los juegos por separado, cada juego se venderá en 19.99 dólares o su equivalente en moneda local.

Si son usuarios de Xbox One o PS4 les recordamos que este juego fue lanzado como descarga digital en NorteAmérica y Reino Unido el 29 de agosto de este año.

Vía VG247

La Resident Evil 7: Gold Edition sale en diciembre al lado de los nuevos DLCs Not a Hero y End of Zoe

Si bien es cierto que la saga de RE no es lo que solía ser, las nueva versión de Xbox One y en particular la de PS4 que incluye soporte para PlayStation VR es evidente que se están adaptando a los nuevos tiempos, volviendo a su origen de ser un survival de horror donde cada bala era un tesoro y sobrevivir era casi imposible – los antiguallas como yo recordarán el RE3 y sus misiones casi letales en una consola que apenas tenía 2 mbytes de RAM y aun así nos ponía a sudar – por lo que probarlo en un entorno de realidad virtual es casi un caramelo.

Capcom acaba de anunciar que lanzará RE7 este diciembre para Xbox One, PS4 y PC, junto con todos los DLC previos y contenidos extras como Banned Footage Volume One and Volume two. Banned Footage incluye dos capítulos y un medio extra: Bedroom, Nightmare y Ethan Must Die. Banned Footage Vol. 2 incluye dos escenarios u un nuevo modo: 21, Daughters y Jacks 55th Birthday.

El nuevo DLC “In the End of Zoe” los jugadores descubrirán que paso con Zoe, mientras se enfrentan a nuevos enemigos y exploran nuevas áreas del pantano. End of Zoe estará incluida en la versión gold del RE7, o estará como actualización si se adquiere un Season Pass. Si compraron el juego hace tiempo también podrán tener los DLCs si invierten algunos dolores.

Chris Redfield regresa en el DLC gratuito Not a Hero que ocurre después de los eventos de RE7, Chris enfrentará nuevos retos, y tanto él como su equipo necesitarán ponerse listos si desean sobrevivir a lo nuevo que viene.

Not a Hero estaba originalmente planeado para ser lanzado en la primavera de este año pero distintas cuestiones lo retrasaron y por ello estará hasta en diciembre.

Según Capcom, Resident Evil 7: Gold Edition y el resto de los DLCs estarán disponibles el 12 de diciembre en Europa y NorteAmérica. Para los early adopters del Playstation VR, todo el contenido, incluido los DLCs serán compatibles con el costoso visor – y su aún más costosa consola –

Vía vg247.com

Los mejores FPS para Xbox One hasta el momento

Si tuvieron el varo para tronárselo en un nuevo Xbox One S y desean saber como sacarle el máximo jugo a su nueva inversión, les tenemos una lista de los mejores shooters disponibles para Xbox One disponibles hasta el momento – y ojo, no incluimos ningún juego botanero tipo FIFA 2017 – listos para que gasten sus duramente ganado dinero en ellos – o el de sus padres según seal el caso – así que no perdamos mas el tiempo y empecemos con esta selección.

MEJOR GAMEPLAY: Destiny

Este FPS nacido del mismo estudio que concibió el Halo original – que por cierto en su etapa de desarrollo fue pensado como un juego solo para Macintosh – Bungie, han creado la mezcla perfecta de tiros y acción sin límite gracias a sus más de 10 años haciendo los mejores juegos de Halo – no despreciamos a 343 pero Bungie siempre hizo juegos memorables – y honestamente no es para menos.

Este shooter nos lleva alrededor del sistema solar para proteger a la tierra de los aliens invasores, y con un armamento basta surtido y balanceado será la delicia de quienes disfrutan las buenas balaceras virtuales contra familiares, amigos y desconocidos de la red.

 

MEJORES GRÁFICOS: StarWars BattleFront

La realidad es que este juego no es el mejor calificado por algunos defectos en su gameplay y sus controles imprecisos, así como un pobre balance de efectividad en sus armas, sin embargo un apartado en el que nadie lo derrota son las gráficas impresionantes que posee este juego. Las clásicas escenas de las batallas de las películas de StarWars han sido traducidas a un entorno virtual muy bien resuelto, y heredando lo mejor que los clásicos BattleFront desarrollados por LucasArts a inicios de los 2000.

Su tasa de cuadros jamás baja demasiado de los 60 fps, los efectos de luz y texturas son maravillosos por lo que los fans de la saga y los que no lo son disfrutaran mucho de este juego.

 

MEJOR MULTIPLAYER TIPO DEATHMATCH: Call of Duty: Black Ops III

Unos de los mejores shooters de la generación anterior, que innovó y estableció lo que el FPS moderno debía ser fue Call of Duty y sus múltiples interacciones, en esta nueva generación de consolas el Call of Duty: Black ops III tiene uno de los mejores multiplayers con IAs muy capaces, jugabilidad muy depurada y una tasa de cuadros que siempre mantiene la acción al límite.

 

MEJOR JUEGO COOPERATIVO: Halo Master Chief Collection

Si tienen poco dinero y desean hacer una buena inversión, comprar este paquete es su mejor opción, ante todo porque incluye 4 juegos completos cada uno con su componente multiplayer separado, todo en un solo paquete y por un solo costo. Los gráficos son muy buenos y la jugabilidad es innegablemente buena. Si su idea es jugar con al menos 2 amigos en pantalla dividida, o 4 en operativo en linea este juego es el mejor de su clase y les dará horas de entretenimiento tirados en el sofá y sin más que darse tiros felizmente y a lo imbecil.

Lo recomendamos sobre todo para esas reuniones de amigos con nostalgia que amaron Halo en todos sus sabores desde los clásicos del Xbox original.

 

MEJOR JUEGO DE MUNDO ABIERTO: Far Cry 4

La saga de Far Cry en la generación anterior fue una maravilla, espacios abiertos, jugabilidad excelsa y mundos abiertos para explorar mientras nos damos de tiros con nuestros amigos o enemigos. Esta versión de Far Cry nos lleva a un país ficticio en el Himalaya y con un surtido de escenarios que van desde las selvas húmedas hasta las altas montañas y una guerra civil donde nos enfrentaremos a un dictador brutal dan el toque perfecto para ser un mundo abierto donde la violencia y los disparos resuelven todo – y la exploración claro está, crear tus aditamentos con los recursos locales, etc – por lo que lo recomendamos ampliamente.

 

MEJOR HISTORIA: Tom Clancy’s The Division

Muchos de los mejores juegos de esta generación y la anterior dieron mucho peso al tema del juego multijugador pasando de largo la experiencia de jugador en solitario. El mejor shooter con una buena historia ha sido sin embargo Tom Clancy’s The Division.

En el juego, la historia se desarrolla en Manhattan después de haber sido devastada por un virus que fue esparcido de manera intencional  a través de monos un Black Friday. La mayoría de los civiles han sido evacuados pero quedan detrás los cuerpos de los caídos, bandas de criminales y otros peligros que abundan en el caos, y el criminal que espacio el virus sigue libre y es tu deber resolver este misterio.

El desarrollador creó una historia alterna que no siempre es visible en el juego, y se da a través de los celulares de los caídos, como pequeñas mini historias que se unen para contar que paso con los civiles cuando se liberó la pandemia.

Muy recomendable y con muy buenos gráficos es una excelente adquisición para el Xbox One.

 

MEJOR SONIDO: Wolfenstein: The New Order

La realidad es que al juzgar un juego, jamas esperas que el sonido sea una de las partes más depuradas, sobre todo en un FPS. Ante todo la acción se desarrolla en una sinfonía de tiros, explosiones y detonaciones de todo tipo. Sin embargo, al menos en el caso de Wolfenstein: The New Order se da un caso aparte. Como si se tratase de The Man on the High Castle, la historia ocurre en un 1960 alterno donde Alemania ganó la segunda guerra mundial y es tu deber masacrar enemigos nazis a lo más salvaje. La música es una suerte de Heavy Metal Industrial con algunos toques de dubstep, un buen score muy a tono con el tema general del juego.

Si les gustan los juegos de tono oscuro seguramente adorarán esta versión de Wolfenstein que jamás deja de impresionar.